PUBLICAÇÕES SOBRE GAMIFICAÇÃO NO PERÍODO DE 2011 A 2020:
UM ESTUDO BIBLIOMÉTRICO NA BASE DE DADOS WEB OF SCIENCE
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https://doi.org/10.56579/rei.v5i4.732Palabras clave:
Gamificação, Estudo bibliométrico, Aprendizagem baseada em jogos, TIC, Tecnologia na educaçãoResumen
O objetivo deste artigo foi analisar o panorama das publicações sobre gamificação no contexto internacional, compreendendo a última década (2011-2020). Para isso, foi realizado um estudo bibliométrico que possibilitou verificar as características das publicações. Os resultados indicam que a produção científica sobre gamificação é maior nas áreas de Education Educational Research (Pesquisa Educacional e em Educação) e Computer Science (Ciência da Computação). No que tange ao idioma, predominam as publicações em inglês representando aproximadamente 93.43% dos artigos publicados, seguindo uma tendência mundial. Os resultados, possibilitam traçar padrões de produtividade sobre o tema gamificação possibilitando fomentar a construção do conhecimento multidisciplinar, e apontar possíveis a lacunas de pesquisa.
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HAMARI, Juho; HASSAN, Lobna; DIAS, Antonio. Gamification, quantified-self or social networking? Matching users’ goals with motivational technology. User Modeling and User-Adapted Interaction, v. 28, n. 1, p. 35-74, 2018. DOI: https://doi.org/10.1007/s11257-018-9200-2
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MARTÍ-PARREÑO, J.; GALBIS-CÓRDOVA, A.; CURRÁS-PÉREZ, R. Teachers’ beliefs about gamification and competencies development: A concept mapping approach. Innovations in Education and Teaching International, p. 1–11, 2019. doi:10.1080/14703297.2019.1683464 DOI: https://doi.org/10.1080/14703297.2019.1683464
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