EFFECTS OF ACTIVE DIGITAL GAMES ON THE BALANCE MOTOR SKILL OF OLDER ADULTS:
AN INTEGRATIVE LITERATURE REVIEW
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https://doi.org/10.56579/rei.v7i5.1575Keywords:
Aging, Neuromotor Stimulation, BalanceAbstract
Maintaining balance motor skills during the aging process is directly associated with a reduced risk of falls, better quality of life, and a lower risk of comorbidities. Exergames can offer an alternative way of stimulating balance, as well as a safe and easily applicable physical activity for the elderly. This systematic literature review study aimed to identify the effects of active digital games on the balance motor skills of elderly people. It is characterized as a systematic literature review using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) methodology. The search descriptors were "aged", "balance" and "exergame", extracted from the Health Descriptors (DeCS) and separated by the Boolean operator "AND". The Scielo, Scopus, Pubmed, and BVS databases were selected, with dates from 2018 to 2022, without language restrictions. The inclusion criteria were: balance assessment after motor intervention using active digital games, elderly people, frontal movement capture axis and the exclusion criteria were studies with cognitive stimulation and no validated balance assessment. A total of 122 articles were found, the documents were initially screened by reading the titles and abstracts, and 79 articles were selected to be reviewed in full. Finally, six (6) articles were included in this study.The results show that active digital games can be a widely applicable, safe, and efficient resource for stimulating and maintaining balance motor skills in healthy elderly people.
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