O NADA E O NADA
O EMBATE ENTRE JOGADOR/A E JOGO A PARTIR DE JEAN-PAUL SARTRE
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https://doi.org/10.56579/rei.v6i2.975Keywords:
Game, For-itself, Jean-Paul Sartre, Authenticity, RevoltAbstract
Jean-Paul Sartre constructs his theory with very dear themes: existentialism and freedom. For him, the objects of the world are considered as In-itself, as they are laden with matter. Human beings are the For-itself, since they are constituted by a void, they are nothingness in search of contemplation, and for this, they relate to objects of the world in whatever way they wish, because, according to him, man is condemned to be free. In this way, he states that in the game, freedom finds a comfortable place to emerge. From this, the article seeks to consider the conceptualizations about the game in literature with Sartrean theories. Thus, the interest is to approach the idea of the game to Sartre's For-itself, understanding that, while the For-itself seeks the objects of the world, the game depends on the actions of the players to constitute itself. Players who, in terms of Sartrean freedom, can approach bad faith (escape from freedom) or authenticity (maximum expression of their desires), however, considering the needs of the game, the most coherent manifestation shows itself to be revolt as defined by Albert Camus, understanding that action must be based on the subject, but within ethical limits.
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